Halo 3 Reviews: Kotaku’s movie plot and improved tactics
Kotaku’s Brian Crecente posted his review on Halo 3 today leaving it basically summed up as “Halo 2 with better graphics and a better artificial intelligence. Mostly.”
While praising the way the AI handles enemy encounters. Crecente says that it also works against you.
In a word the enemy AI is amazing. The same can’t be said of the AI of your cohorts, in particular the human grunts who often charge into battle with you during specific sections of the game. There were several sections in the game where I was repeatedly killed by my own men, either be grenade or more frequently by a vehicle. And it wasn’t just me. I actually asked around. The AI of the good guys is as bad as the AI of the bad guys is good… if that makes sense. I don’t even know how that’s possible, but I believe nearly everyone in the group with me felt about the same way.
No matter what level the AI was on, Crecente said the fun level for much of the game was very high. He didn’t go into much detail, but he definitely indicates this is the type of campaign where you will want to play through it again after your first go.
The game seems pretty fast-paced according to his description and leads you through the plot fairly quickly with the cut scenes. The gameplay is being pegged at around 20 hours for Legendary or as little as 12 for the Heroic level, and at the end of those 12 hours, Crecente didn’t like the way it ended up.
These cut scenes take control of Master Chief, of you that is, and play out before your eyes as if you’ve gone from being the hero to a spectator. That didn’t bother me until the very last seconds of the game, when a challenging, perhaps the most challenging level of the entire game ends by ripping control from you and forcing you to watch the last bit of dialog, of plot, of information come to you as if you had nothing more to do with the experience than a person sitting in movie theater.
And it felt wrong.
Crecente didn’t give a number to his review although he did issue it in full unlike Joystiq rather than stalling. If asked to give it a numerical score, he left it at 87.5 and stated that it DID NOT live up to the hype surrounding the game. To Bungie’s credit, he said nothing could have lived up to all the hype created, but I still think stating it doesn’t live up the hype is a little bit of a slight to the game.
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