I have never been a huge PC gaming fan. I always tend to stick to my console first-person shooters, platformers and adventure games. One element of the PC gaming world has made its way to the consoles–demos.
Prior to Xbox 360 and PlayStation 3 with their online content delivery, console players best chance of getting a preview of a title was to rent it.
With demos now available for free, I find myself not even spending money for titles that I don’t want to make a permanent part of my collection. Dead Rising, for instance, is not worth buying when you can get the demo for free and basically get your all of beating zombies.
After a few minutes of checking out a game, most of them still don’t compel me to buy them. This tendency of my own makes me wonder whether demos are helping or hurting the console market. While it could hook interest, the demo could also make you feel like you rented the game for a couple of days and feel no need to buy it.
The only demo I played and bought was Crackdown, but that was also due to the added hook of getting the Halo 3 Beta along with the retail version of the game.
With the demo, you get all the same experience, but you don’t get the achievement points. Could that be why Microsoft added gamer points and achievements to your Xbox Live tag? Gamer scores are somewhat of a bragging right, and demo moochers can’t get those points.
I just wonder how effective this business model will remain for gimmicky titles like Dead Rising and especially old school Xbox Live Arcade games where the demo can get it out your system.
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