Manhunt 2 Banned: Ya think?

videogames — Tags: , , — jacob @ 6:52 pm

Rockstar Games made a game where you act out murder, and it is getting banned places. Shocker.

Manhunt 2 has now been banned in Britain for all the stalking and brutal slaying. I mean, come on Rockstar, there’s not even an evil crime boss telling you to do it like Grand Theft Auto.

Murder-sims beware. Kind of a bad direction to go in the first place with all the HD realism these next-gen days.

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Halo 3 Achievements Released Online: Skulls are back

microsoft xbox 360, videogames — Tags: , , , — jacob @ 6:38 pm

Anyone who has played the campaign on Halo 2 knows that the skulls were one of the harder to find easter eggs within the game. By wandering off in parts of the level that it appears the player was never supposed to see, players can stumble upon a skull like the one used in the “Oddball” multiplayer game type.

These skulls would unlock some hidden feature like making the computer-controlled characters say funnier comments during cinematics in the game or during actual gameplay. Another skull made your HUD invisible in the game. These skulls would stay in effect until you turned your console off. Thereby, Bungie was responsible for excess power usage all over the United States.

In checking out the Halo 3 achievements released on Xbox360Achievements.org, it seems that Bungie has now made it worth your time to find these skulls by making them actual points for your gamer score.

The site currently lists 49 achievements for a total of 1000 points on your gamer score. 1000 points that every teenage boy will probably have by December.

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Console Demo: Good business model?

I have never been a huge PC gaming fan. I always tend to stick to my console first-person shooters, platformers and adventure games. One element of the PC gaming world has made its way to the consoles–demos.

Prior to Xbox 360 and PlayStation 3 with their online content delivery, console players best chance of getting a preview of a title was to rent it.

With demos now available for free, I find myself not even spending money for titles that I don’t want to make a permanent part of my collection. Dead Rising, for instance, is not worth buying when you can get the demo for free and basically get your all of beating zombies.

After a few minutes of checking out a game, most of them still don’t compel me to buy them. This tendency of my own makes me wonder whether demos are helping or hurting the console market. While it could hook interest, the demo could also make you feel like you rented the game for a couple of days and feel no need to buy it.

The only demo I played and bought was Crackdown, but that was also due to the added hook of getting the Halo 3 Beta along with the retail version of the game.

With the demo, you get all the same experience, but you don’t get the achievement points. Could that be why Microsoft added gamer points and achievements to your Xbox Live tag? Gamer scores are somewhat of a bragging right, and demo moochers can’t get those points.

I just wonder how effective this business model will remain for gimmicky titles like Dead Rising and especially old school Xbox Live Arcade games where the demo can get it out your system.

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